Howdy Howdy Howdy: I have put together a little rundown here with the EP of "Hot damn, that sure feels good". LOL. It has been tested on myself. heh. Hope you like it. Universe Goals Rundown This procedure produces rapid case gain by releasing a being from the unknown sufferings generated by the implanted goals for this universe. Data: Prior to this universe, and a few universes back there was an implant that laid in basic goals across 16 dynamics. As universes followed each other, these goals remained as a factor in the beings handling of succeeding universes. When they were implanted, they had not much force. They were more like the goals of the game to be played. At that time, theta as a life force was very uncomplicated, immensely aware, and capable of incredible amounts of viewpoints. As such, a game was created with great variety. Not only would many goals be postulated, but these goals could be achieved in many different areas. At the time, they were rather simple to those creating the game. (Actually it was an entire universe, and a penalty universe at that. The game aspect was inlaid to further keep the players from exteriorizing.) This incident can be run out with great benefit. Later implants on the whole track had much more force and impact, and by that time the beings had agreed pretty solidly that it could affect them. It is not necessary to have much reality on any of this for these processes to produce gain in an individual. One will find that there is tremendous agreement and knowingness in this universe regarding these goals and dynamics. These factors in themselves were not abberatiive, but a beings postulates, counter postulates, efforts, counter efforts, emotions, thinkingnesses, being, doing and havingness, along with the overt motivator sequence, and manifestations of withholding concerning these goals and dynamics are. In effect, one can run some of the main charges off of these goals, and key out the later charges. LRH developed many processes and procedures in the early years that separated the thetan from the force that was affecting him. The basic theory was that one wavelength was held in place by the next. At the top, a static, had no wavelength. The next highest was Aesthetics, below that, emotions, and even lower effort, or force. A force, no matter of what magnitude could not affect a static. But through these vias of aesthetics, emotion, and effort, the being could be affected. For more information see the Scientology axioms, revelant ones are included here. Axiom 25- Affinity is a scale of attitudes which falls away from the co existence of static, through the interposition's of distance and energy, to create identity, down to close proximity but mystery. By practice of IS-NESS (Beingness) and NOT-IS NESS (refusal to Be) individuation progresses from the Knowingness of complete identification down through the introduction of more and more distance and less and less duplication, through Lookingness, Emotingness, Effortingness, Thinkingness, Symbolizingness, Eatingness, Sexingness and so through to Not-Knowingness (Mystery). The original Chart of Human Evaluation was the Emotion section of this scale. Axiom 32- Anything which is not directly observed tends to persist. Axiom 33- Any AS-IS-NESS which is altered by NOT-IS-NESS (by force) tends to persist. Axiom 34- Any IS-NESS, when altered by force, tends to persist. Axiom 35- The ultimate truth is a static. A static has no mass, meaning, mobility, no wave-length, no time, no location in space, no space. This has the technical name of -Basic Truth. In the 1950s, LRH had determined that the thetan could be affected by force through the above vias, and had codified these materials in a workable procedure he detailed in Handbook for Preclears. This was the workbook for the companion technology published in Scientology 8-00-8. This was the state of the technology at that time. I will not cover it here, as it is already written, and will produce a theta clear in itself, sometimes a clear theta clear if done thoroughly. The gist of this tech was this: That if a person were to As-Is the emotion and counter-emotion out of an incident, the force (effort-counter effort) in a painful incident would drop away and cease to trouble the person. If he were to do this on all emotions on all dynamics, he would be released from the entirety of the reactive mind on these dynamics. One then would be able with rising scale processing, postulate processing, and OT drills to rehabilitate the abilities of the thetan to the point he was so much bigger than the keyed-out bank, he could just erase it at will. This procedure has great workability to this very day, and in addition, it can be self-audited with great success. I have developed a rundown using these data to free a person from the implanted goals for this universe, or at least the connection to these goals and resulting opposing goals as an un-self determined action. In doing this rundown, one will get many many "of course, I agree with that" type cognition's. It is a very easy rundown, has high reality for almost anyone, and rapidly brings a person up the tone scale. These goals are at the very top of the tone scale. The end result is that the person goes out the top of the tone scale on these goals across the dynamics. A floating TA, Exteriorization, and key out from Implanted and Actual GPMs is a good place to end a session. This process actually starts at exhilaration and progresses upwards from there. Here is a copy of the expanded tone scale: -Know to Mystery + : Tone No: Tone Name: Native State 400.0 Sovereignty Single deity 320.0 Life that is not being Multiple deity 160.0 Volition, Coexistence Not Know 120.0 Individuality Know 110.0 Awareness 100.0 Truth 90.0 Decency 80.0 Ideas 75.0 Ethics 70.0 Aesthetics 60.0 Inspiration 50.0 Agony Know about 45.0 Amusement 40.0 Serenity of beingness 30.0 Postulates 28.0 Considerations 26.0 Apparencies are Reality 25.0 Flows 24.0 Universes 22.0 Opinions Look 21.0 Games 20.0 Action 16.0 Sensation Plus emotion 8.0 Exhilaration This is slightly expanded from the tone scale you are perhaps used to seeing. I could develop the rundown further. If one does it just the way I will give it to you, a uniform tone of 45, Amusement at the whole ball of wax will result. The MEST universe is kind of a cute place, but it is sorta funny that anyone would ever take it seriously. :-) If you wish to develop and run it further, the key is to run the Aesthetics of it out. This has not been tested by me, but it should have workability according to the Axioms. Personally, I am not too interested in god hood any more. LOL. This is a very fun rundown. The hardest part is to stay in session long enough to complete it. One wants to immediately go out and get in action, games, and have a good ol time. That is good, but it produces more change that that if you will just hang in there for a while. On to business. The next section is an understanding of the 16 dynamics, as published by the Pilot. LRH has indicated that the 9th and 10th are something a little different, ethics and admin I believe, but this rundown is not based upon those observations. Perhaps there are 18 dynamics, but I more tend to think that Ethics and admin are more tools used to apply the tech, more than actual dynamics of this universe. Here are the 16 Dynamics, thier goals, terminals, opposition goals and terminals according to the pilots research. Not much faith is necessary here. One will find great agreement with these things as the rundown progresses. Even if they are wrong, all of these things are being dramatized here on the planet now. For the explanation, see the pilots page, he has done an extremely good job of describing the whys and where fores, so I shall not bother to elaborate on something workable already. 16D 1. To Create (Statue) :To Destroy (devil statue) 2. To Cause (god, old man) :To Put At Effect (devil) 3. To Mock Up (Computer) :To Unmock (black computer) 4. To Imagine (Cartoon Mouse) :To Disillusion (vampire) 15D 5. To Understand (chipmunk) :To Misunderstand (cripple) 6. To Know (2 headed dodo) :To Mislead (gorilla) 7. To Absorb (Greek hero) :To Discard (Amazon) 8. To Learn (gnome) :To Forget (Troll) 14D 9. To Play (Chinese child) :To Fool (Joker) 10. To Compete (Coach, doll) :To Cheat (Skeleton) 11. To Manipulate (Penguin Banker) :To Ruin (Dragon) 12. To Exchange (Spirit Broker) :To Steal (Raccoon) 13D 13. To Shape (clay people) :To Distort (walrus) 14. To Change (magician) :To Implode (Sorceress) 15. To Combine (Siamese twins) :To Fragment (worms) 16. To Bring Order(gorilla people) :To Bring Chaos(Black.Panther) 12D 17. To Reason (clown) :To Discombobulate(1manband) 18. To Orient (wire man) :To Disorient (spinning top) 19. To Guide (pilot) :To Misdirect (scarecrow) 20. To Compute (toy bodies) :To Confuse (zombie) 11D 21. To Construct (beavers) :To Teardown (wrecking crane) 22. To Arrange (blockhead) :To Unstabilize (Goon) 23. To Build (snake people) :To Wreck (Raging Bull) 24. To Structure (Crystals) :To Shatter (batman) 10D 25. To Invent (munchkins) :To Divest (troll)? 26. To Inspire (muses) :To Occlude (mesmerist) 27. To Enhance (ghost people) :To Worsen (demon) 28. To Beautify (fairy godmother) :To Make ugly (old witch) 9D 29. To Purify (fire people) :To Pervert (satyr) 30. To Judge (bull people) :To Accuse/blame(ogre) 31. To Defend (little green men) :To Attack (gorilla soldier 32. To Strengthen (ball of energy) :To Hurt (silver ball) 8D 33. To Enlighten (rabbit preacher) :To Obscure (smog monster) 34. To Convert (fish man) :To Disabuse (jackal) 35. To Commune (female angel) :To Disconnect(spider woman 36. To Worship (knights) :To Profane (monk) 7D 37. To Predict (soothsayer) :To Randomize(3headed-griffin) 38. To Influence (cupid) :To Scandalize (hunchback) 39. To Collect (elves/fairies) :To Reject (wolfman) 40. To Embody (Pan - goat god) :To Disembody(invisibleman) 6D 41. To Discover (centaurs) :To Hide (octopus) 42. To Locate (Leprechaun) :To Misplace (Cricket) 43. To Gather (spacesuit body) :To Abandon (Hobo) 44. To Own (Fox people) :To Burn Down (flame man) 5D 45. To Grow (scarecrow) :To Rot (fungus creature) 46. To Live (dinosaur) :To Die (spectre) 47. To Heal (tree man) :To Infect (germ colony) 48. To Adapt (thread man) :To Protest (snake) 4D 49. To Establish (3eyed giants) :To Undermine (3eyed robot) 50. To Share (dolphins) :To Possess (sea monster) 51. To Control (frog king) :To Rebel (gargoyle) 52. To Unite (dog soldiers) :To Conquer (war eagles) 3D 53. To Organize (human clerk) :To Disorganize (fu manchu) 54. To Co-operate (robots) :To Individuate (iron horse) 55. To Participate (mermaid) :To Debase (elephant girl) 56. To Expand (mouse RR engr) :To Contract (maniac) 2D 57. To Join (cat people) :To Separate (black cat) 58. To Reproduce (insect invader) :To Infest (Insects) 59. To Satisfy (cavemen) :To Ridicule (moron) 60. To Care For (bird girl) :To Torture (pincer devil) 1D 61. To Experience(Bear) :To Deaden (Kali) 62. To Replenish (old Arab) :To Age (father time) *might be TO SURVIVE 63. To Consume (Tiger) :To Poison (spider) 64. To Endure (pyramid) :To Dissipate (mummy) Each dynamic is divided into 4 parts, or sub-goals. This was implanted early on, and as covered before, show up uniformly in every universe after that. One could conjecture that most of implants done since then would depend on these basics to have any effect upon an individual, but I will not state that. Next, one must be familiar with Listing and Nulling, dating and locating. If OTIII, or NOTs, be facile with the relevant materials. This is fully documented elsewhere. If one is familiar with XDN, and Grade III processes, so much the better. Of course if one is a CL XII auditor, this will be a walk in the park. I am assuming that this is more than likely not the case, so I will touch upon the basic skills. Different procedures are used for three cases. IA below clear, IB Clear below OTIII, II., OTIII, and II. NOTS. The first action you do is asses the 16 dynamics (not the 64 sub dynamics) for the one with the best read. Here, the sequence of reads which are most important are as follows: (instant reads on the reception of the major thought) 1. Rock Slam 2. Theta Bop 3. Hunting Needle 5. LFBD 6. LF, SF R factor: Which do you have the most attention on? Then asses. This is the one you will take up first, as it will have the most charge, and allow the rest to be easily run in sequence. The three cases now will have different handling. On Step 2, on the answer to the Who/What listing question, the answer will be one of three things, and each has a different handling. These three answers fall into the categories of Beingnesses, Doingnesses, or Terminals. Terminal procedure: For example, on the who/what question, you get an answer of a person that the pc actually knew. "Albert Einstein, My Father, Aunt Mary" You then would insert the terminal into the Listing question, and run it as is. "What would be the int/purp of Aunt Mary? to a b/d f/n item, then handle per case level. Beingness procedure: For example, lets say the item was "A brilliant Scientist" You then list: "Who or what would represent A Brilliant Scientist?" This will give you a terminal. ex: "Head of the Galactic Confederacy". This terminal is then used in the listing Q : What would be the int/purp of the "Head....Confed?" and handle per case level. Doingness procedure: If the answer to the question is a doingness, ex. "Creating Beauty Forever" indicate the item, and then run "Who or what would create beauty forever?" You will then get a terminal, ex. "The Gracious One" and then the handling is per the terminal procedure, and case level. Sometimes you will get an answer that you are not sure whether is a terminal or not. " The All Wise", "an ignorant fool". You just have to judge this by the pc indicators, and your own knowingness. If uncertain, then list Who/what would represent "an ignorant fool". If the pc knew the terminal, then he will come up with a name or terminal. If it is a beingness or doingness, he will then come up with a terminal. Enough hatting. What you are after is a terminal, either someone the pc knew, or a valence or identity that he was once himself. On to the procedure! Ok, Assess the dynamics, get the hot one. Lets say that To Learn was the item. Indicate the item. It will B/D F/N. Case Ia. Step 1. Indicate the item, then R3R "Locate an incident containing pain and unconsciousness with the goal To Learn." e/s to F/N, cog, erasure. Can also D/L, but it is not as clean. Step 2. W/W would have the goal To Learn?" Lets say that the terminal found was "A brilliant Scientist" (here you would use the terminal procedure to get a terminal if you feel this is a doingness or beingness. If you think ABS was someone he knew, then proceed. If you feel it is not, then W/W would represent ABS) Step 3. List: "What would be the intention/purpose of A Brilliant Scientist?" (which ever reads best). Take the best reading item, D/L e/s to erasure. Recall e/s, repetitive, or twc e/s. Case Ib. (clear) Step 1. Indicate the item, then Date/Locate the incident. TWC, e/s to ep also works. Step 2. W/W would have the goal To Learn?" Step 3. "What would be the int/pup of A Terminal?" Take the best reading item, D/L e/s to erasure. Recall e/s, or twc e/s. You can also use recall repetitive to F/N, Cog, Vgis. *A note, don't indicate the f/n until he cognites. Other wise your ack will stop the cog* Case II. (OTIII) Step 1. check: On the goal ________, is it yours? (solo: Mine?) a bts? cluster? cumulative cluster? PME? SV? (If the goal is the Pc's, then:) Date/Locate to blow, can also recall repetitive, twc, e/s to ep. (if others: D/L and then Inc II, Inc I to Blow.) (Note: if c or cc, recheck bt till no more. If Programed Machine Entity, have them spot being made into a machine, if no blow, e/s till blow. If Split View point, have them point to where they were split. If necessary d/l to blow.) (Possible to run Inc II and I here. If still no blow check Earlier Universe? If reading, indicate, and they will blow.) Power may need to be on the occasional toughie but I have not found this to be the case. The goal is very high, and will usually turn up beings that cog very easily. (you are more likely to get these toughies on the second part of the rundown) If Mine?(solo) or Yours? (dual) reading, indicate the item, then d/l to blow. Step 2. W/W would have the goal To Learn?" get the Terminal, if not then W/W would represent (beingness, doingness). Step 3. "What would be the int/pup of (Terminal)?" then: Is it yours? (solo: Mine?) a bts? cluster? cumulative cluster? PME? SV? handle accordingly, checking to make sure you get everyone. Case III. NOTs Same as OTIII, but in the handling if the charge is not yours, you handle with the What? Who? commands. If PME or SV, if after the spot/point commands and no blow then use what? who? if f/n and no blow, Earlier Universe? If getting a what on the who? command: Who were you before that? Normally, if the Item is a good goal, it is indicated only. But here, we want to run everything off of the goal. Once the main goal has been run, the pc will want to go and run all of his GPMS at that point. They tend to blow by inspection after that. Don't let him do it. The second part of the rundown will handle it. He will (solo you will) come up with all sorts of "Wow, "I've been doing that for forever" cogs, and very proabably the whole track will straighten out, and he will enthuasiaticly want to go and look at every thing he has ever done. On another process, perhaps, that would be the ep. If the TA is floating so much you cant stay in session, or Exterior VVVVGIs, and you can't continue, then take a break till it calms down. However, this is not the EP of this rundown. Once you can get back in session, then take the four items of the 16th dynamic, List and Null each one, and use the above procedure. Then the 15th, and so on and so forth until you finish the list. Assess the list once this is complete again. This time you do it Method five, taking the first read you get, and run the above procedure, till you have a F/Ning list. This completes part One of the rundown. The EP is: Freedom from dramatization and ability to postulate Positive goals in life. The tone level will be around 40, serenity of beingness regarding the MEST universe. PART TWO The second part of the rundown is taking up the negative goals. The same procedure is used for handling the positive side. The negative goals will have very heavy charge. Winning in this universe is something one could confront, and therefore as-ised it. Loosing is more difficult, and one has tended not to as-is it as much, therefore leaving them more heavily charged. Two divisions of blow down are not unusual on the negative side. As this side of the rundown progresses, the track opens up more and more. As one witheld negative goals, he also tends to not-is the time and track as well. Running the positive side first frees enough theta on an individual to confront the negative side. It is entirely possible that the "worst overt" will turn up here. This handles sanity directly, and processes Pan-Determinism. The following axioms here become self evident: Axiom 21- Understanding is composed of affinity, reality and communication. Axiom 22- The practice of NOT-IS-NESS reduces understanding. Axiom 23- The static has the capability of total knowingness. Total knowingness would consist of total ARC. Axiom 24- Total ARC would bring about the vanishment of all mechanical conditions of existence. Axiom 25- Affinity is a scale of attitudes which falls away from the co existence of static, through the interposition's of distance and energy, to create identity, down to close proximity but mystery. By practice of IS-NESS (Beingness) and NOT-IS NESS (refusal to Be) individuation progresses from the Knowingness of complete identification down through the introduction of more and more distance and less and less duplication, through Lookingness, Emotingness, Effortingness, Thinkingness, Symbolizingness, Eatingness, Sexingness and so through to Not-Knowingness (Mystery). I doubt that this rundown will create total ARC in an individual. Perhaps it may. There are other factors in life other than the implanted goals and opposition goals in this universe, and it really hasn't been around too long in the grand scale of things. The second part of the rundown will produce a tone level of 80, Ideas, and perhaps even Truth. One will definitely have some ideas about the game thereafter. The EP of the rundown is: Cause knowingly and at will over the goals of this universe. Freedom from the unknowing effects of negative goals. The track is long, and much has happened in our several eternity's. This rundown will open the MEST time track up. It is not a end all for all things. I do hope it helps you in your quest. Dedicated to the two individuals whom have made this rundown possible LRH, and The Pilot. Humbly tendered and all that :-) Tommy Thompson 6 February 1999 -- "A being is only as valuable as he can serve others." pthorn1@pacbell.net http://home.pacbell.net/pthorn1/ http://wwp.mirabilis.com/232039 (icq pager) -- ------------------------------------------------------------------------ Homer Wilson Smith The paths of lovers Art Matrix - Lightlink (607) 277-0959 cross in Internet Access, Ithaca NY homer@lightlink.com the line of duty. http://www.lightlink.com